$name) { if ($config[$name] === '0') { unset($policy_modules[$key]); } } $policy = $policy_modules[array_rand($policy_modules)]; $this->$policy(str_split($code)); } /** * Send image and destroy */ function send_image(&$image) { header('Content-Type: image/png'); header('Cache-control: no-cache, no-store'); imagepng($image); imagedestroy($image); } /** * */ function wave_height($x, $y, $factor = 1, $tweak = 1) { return ((sin($x / (3 * $factor)) + sin($y / (3 * $factor))) * 10 * $tweak); } /** * */ function grid_height($x, $y, $factor = 1, $x_grid, $y_grid) { return ( (!($x % ($x_grid * $factor)) || !($y % ($y_grid * $factor))) ? 3 : 0); } /** * entropy */ function policy_entropy($code) { global $config; // Generate image $img_x = 800; $img_y = 250; $img = imagecreate($img_x, $img_y); // Generate colors $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); imagefill($img, 0, 0, $background); $random = $fontcolors = array(); for ($i = 0; $i < 15; $i++) { $random[$i] = imagecolorallocate($img, mt_rand(0, 255), mt_rand(0, 255), mt_rand(0, 255)); $fontcolors[$i] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120)); } // Generate code characters $characters = $sizes = $bounding_boxes = array(); $width_avail = $img_x; $code_num = sizeof($code); for ($i = 0; $i < $code_num; ++$i) { $char_class = $this->captcha_char(); $characters[$i] = new $char_class($code[$i]); list($min, $max) = $characters[$i]->range(); $sizes[$i] = mt_rand($min, $max); $box = $characters[$i]->dimensions($sizes[$i]); $width_avail -= ($box[2] - $box[0]); $bounding_boxes[$i] = $box; } // Redistribute leftover x-space $offset = array(); for ($i = 0; $i < $code_num; ++$i) { $denom = ($code_num - $i); $denom = max(1.5, $denom); $offset[$i] = mt_rand(0, (1.5 * $width_avail) / $denom); $width_avail -= $offset[$i]; } // Add some line noise if ($config['policy_entropy_noise_line']) { $this->noise_line($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random); } // Draw the text $xoffset = 0; for ($i = 0, $char_num = sizeof($characters); $i < $char_num; ++$i) { $dimm = $bounding_boxes[$i]; $xoffset += ($offset[$i] - $dimm[0]); $yoffset = mt_rand(-$dimm[1], $img_y - $dimm[3]); $characters[$i]->drawchar($sizes[$i], $xoffset, $yoffset, $img, $background, $fontcolors); $xoffset += $dimm[2]; } // Add some pixel noise if ($config['policy_entropy_noise_pixel']) { $this->noise_pixel($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random, $config['policy_entropy_noise_pixel']); } // Send image $this->send_image($img); } /** * 3dbitmap */ function policy_3dbitmap($code) { // Generate image $img_x = 700; $img_y = 225; $img = imagecreate($img_x, $img_y); $x_grid = mt_rand(6, 10); $y_grid = mt_rand(6, 10); // Ok, so lets cut to the chase. We could accurately represent this in 3d and // do all the appropriate linear transforms. my questions is... why bother? // The computational overhead is unnecessary when you consider the simple fact: // we're not here to accurately represent a model, but to just show off some random-ish // polygons // Conceive of 3 spaces. // 1) planar-space (discrete "pixel" grid) // 2) 3-space. (planar-space with z/height aspect) // 3) image space (pixels on the screen) // resolution of the planar-space we're embedding the text code in $plane_x = 90; $plane_y = 25; $subdivision_factor = 2; // $box is the 4 points in img_space that correspond to the corners of the plane in 3-space $box = array(array(), array(), array(), array()); // Top left $box[0][0] = mt_rand(20, 40); $box[0][1] = mt_rand(40, 60); // Top right $box[1][0] = mt_rand($img_x - 80, $img_x - 60); $box[1][1] = mt_rand(10, 30); // Bottom right $box[2][0] = mt_rand($img_x - 40, $img_x - 20); $box[2][1] = mt_rand($img_y - 50, $img_y - 30); // Bottom left. // because we want to be able to make shortcuts in the 3d->2d, // we'll calculate the 4th point so that it forms a proper trapezoid $box[3][0] = $box[2][0] + $box[0][0] - $box[1][0]; $box[3][1] = $box[2][1] + $box[0][1] - $box[1][1]; // Generate colors (When we get a chance, come up with *better* colors. these ones suck) $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); imagefill($img, 0, 0, $background); $colors = array(); $minr = mt_rand(0, 127); $ming = mt_rand(0, 127); $minb = mt_rand(0, 127); $maxr = mt_rand(128, 256); $maxg = mt_rand(128, 256); $maxb = mt_rand(128, 256); for ($i = -30; $i <= 30; ++$i) { $coeff1 = ($i + 30) / 60; $coeff2 = 1 - $coeff1; $colors[$i] = imagecolorallocate($img, ($coeff2 * $maxr) + ($coeff1 * $minr), ($coeff2 * $maxg) + ($coeff1 * $ming), ($coeff2 * $maxb) + ($coeff1 * $minb)); } // $img_buffer is the last row of 3-space positions (converted to img-space), cached // (using this means we don't need to recalculate all 4 positions for each new polygon, // merely the newest point that we're adding, which is then cached. $img_buffer = array(array(), array()); // In image-space, the x- and y-offset necessary to move one unit in the x-direction in planar-space $dxx = ($box[1][0] - $box[0][0]) / ($subdivision_factor * $plane_x); $dxy = ($box[1][1] - $box[0][1]) / ($subdivision_factor * $plane_x); // In image-space, the x- and y-offset necessary to move one unit in the y-direction in planar-space $dyx = ($box[3][0] - $box[0][0]) / ($subdivision_factor * $plane_y); $dyy = ($box[3][1] - $box[0][1]) / ($subdivision_factor * $plane_y); // Initial captcha-letter offset in planar-space $plane_offset_x = 2; $plane_offset_y = 5; // character map $map = captcha_bitmaps(); // matrix $plane = array(); // for each character, we'll silkscreen it into our boolean pixel plane for ($c = 0, $code_num = sizeof($code); $c < $code_num; ++$c) { $letter = $code[$c]; for ($x = $map['width'] - 1; $x >= 0; --$x) { for ($y = $map['height'] - 1; $y >= 0; --$y) { if ($map['data'][$letter][$y][$x]) { $plane[$y + $plane_offset_y + (($c % 2) ? 1 : -1)][$x + $plane_offset_x] = true; } } } $plane_offset_x += 11; } // calculate our first buffer, we can't actually draw polys with these yet // img_pos_prev == screen x,y location to our immediate left. // img_pos_cur == current screen x,y location // we calculate screen position of our // current cell based on the difference from the previous cell // rather than recalculating from absolute coordinates // What we cache into the $img_buffer contains the raised text coordinates. $img_pos_prev = $img_buffer[0][0] = $box[0]; $cur_height = $prev_height = $this->wave_height(0, 0, $subdivision_factor); $full_x = $plane_x * $subdivision_factor; $full_y = $plane_y * $subdivision_factor; for ($x = 1; $x <= $full_x; ++$x) { $cur_height = $this->wave_height($x, 0, $subdivision_factor); $offset = $cur_height - $prev_height; $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); $img_buffer[0][$x] = $img_pos_cur; $img_pos_prev = $img_pos_cur; $prev_height = $cur_height; } for ($y = 1; $y <= $full_y; ++$y) { // swap buffers $buffer_cur = $y % 2; $buffer_prev = 1 - $buffer_cur; $prev_height = $this->wave_height(0, $y, $subdivision_factor); $offset = $prev_height - $this->wave_height(0, $y - 1, $subdivision_factor); $img_pos_cur = array($img_buffer[$buffer_prev][0][0] + $dyx, $img_buffer[$buffer_prev][0][1] + $dyy + $offset); $img_pos_prev = $img_pos_cur; $img_buffer[$buffer_cur][0] = $img_pos_cur; for ($x = 1; $x <= $full_x; ++$x) { $cur_height = $this->wave_height($x, $y, $subdivision_factor) + $this->grid_height($x, $y, 1, $x_grid, $y_grid); // height is a z-factor, not a y-factor $offset = $cur_height - $prev_height; $img_pos_cur = array($img_pos_prev[0] + $dxx, $img_pos_prev[1] + $dxy + $offset); // (height is float, index it to an int, get closest color) $color = $colors[intval($cur_height)]; $img_pos_prev = $img_pos_cur; $prev_height = $cur_height; $y_index_old = intval(($y - 1) / $subdivision_factor); $y_index_new = intval($y / $subdivision_factor); $x_index_old = intval(($x - 1) / $subdivision_factor); $x_index_new = intval($x / $subdivision_factor); if (!empty($plane[$y_index_new][$x_index_new])) { $offset2 = $this->wave_height($x, $y, $subdivision_factor, 1) - 30 - $cur_height; $img_pos_cur[1] += $offset2; $color = $colors[20]; } $img_buffer[$buffer_cur][$x] = $img_pos_cur; // Smooth the edges as much as possible by having not more than one low<->high traingle per square // Otherwise, just $diag_down = (empty($plane[$y_index_old][$x_index_old]) == empty($plane[$y_index_new][$x_index_new])); $diag_up = (empty($plane[$y_index_old][$x_index_new]) == empty($plane[$y_index_new][$x_index_old])); // natural switching $mode = ($x + $y) % 2; // override if it requires it if ($diag_down != $diag_up) { $mode = $diag_up; } if ($mode) { // +-/ / // 1 |/ 2 /| // / /-+ $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x]); $poly2 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_cur][$x], $img_buffer[$buffer_prev][$x]); } else { // \ \-+ // 1 |\ 2 \| // +-\ \ $poly1 = array_merge($img_buffer[$buffer_cur][$x - 1], $img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_cur][$x]); $poly2 = array_merge($img_buffer[$buffer_prev][$x - 1], $img_buffer[$buffer_prev][$x], $img_buffer[$buffer_cur][$x]); } imagefilledpolygon($img, $poly1, 3, $color); imagefilledpolygon($img, $poly2, 3, $color); } } // Send image on it's merry way $this->send_image($img); } /** * occlude */ function policy_occlude($code) { global $config; $char_size = 40; $overlap_factor = .35; // Generate image $img_x = 250; $img_y = 120; $img = imagecreate($img_x, $img_y); // Generate colors $background = imagecolorallocate($img, mt_rand(155, 255), mt_rand(155, 255), mt_rand(155, 255)); imagefill($img, 0, 0, $background); $random = $fontcolors = array(); for ($i = 0; $i < 15; $i++) { $random[$i] = imagecolorallocate($img, mt_rand(0, 255), mt_rand(0, 255), mt_rand(0, 255)); } $fontcolors[0] = imagecolorallocate($img, mt_rand(0, 120), mt_rand(0, 120), mt_rand(0, 120)); // Generate code characters $characters = $bounding_boxes = array(); $width_avail = $img_x; // Get the character rendering scheme $char_class = $this->captcha_char('char_ttf'); for ($i = 0, $code_num = sizeof($code); $i < $code_num; ++$i) { $characters[$i] = new $char_class($code[$i], array('angle' => 0)); $box = $characters[$i]->dimensions($char_size); $width_avail -= ((1 - $overlap_factor) * ($box[2] - $box[0])); $bounding_boxes[$i] = $box; } // Redistribute leftover x-space $offset = mt_rand(0, $width_avail); // Add some line noise if ($config['policy_occlude_noise_line']) { $this->noise_line($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random); } // Draw the text $min = -$bounding_boxes[0][1]; $max = $img_y - $bounding_boxes[0][3]; $med = ($max + $min) / 2; $yoffset = mt_rand($med, $max); for ($i = 0, $char_num = sizeof($characters); $i < $char_num; ++$i) { $dimm = $bounding_boxes[$i]; $offset -= $dimm[0]; $characters[$i]->drawchar($char_size, $offset, $yoffset, $img, $background, $fontcolors); $offset += $dimm[2]; $offset -= (($dimm[2] - $dimm[0]) * $overlap_factor); $yoffset += ($i % 2) ? ((1 - $overlap_factor) * ($dimm[3] - $dimm[1])) : ((1 - $overlap_factor) * ($dimm[1] - $dimm[3])); } // Add some medium pixel noise if ($config['policy_occlude_noise_pixel']) { $this->noise_pixel($img, 0, 0, $img_x, $img_y, $background, $fontcolors, $random, $config['policy_occlude_noise_pixel']); } // Send image $this->send_image($img); } /** * Noise pixel */ function noise_pixel($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font, $override = false) { $noise_modules = array('noise_pixel_light', 'noise_pixel_medium', 'noise_pixel_heavy'); if ($override == false) { $override = array_rand($override); } // Use the module $override, else a random picked one... $module = $noise_modules[intval($override) - 1]; switch ($module) { case 'noise_pixel_light': for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18)) { for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9)) { imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]); } } for ($y = $min_y; $y < $max_y; $y += mt_rand(9, 18)) { for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9)) { imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]); } } break; case 'noise_pixel_medium': for ($x = $min_x; $x < $max_x; $x += mt_rand(4, 9)) { for ($y = $min_y; $y < $max_y; $y += mt_rand(2, 5)) { imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]); } } for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9)) { for ($x = $min_x; $x < $max_x; $x += mt_rand(2, 5)) { imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]); } } break; case 'noise_pixel_heavy': for ($x = $min_x; $x < $max_x; $x += mt_rand(9, 18)) { for ($y = $min_y; $y < $max_y; $y += mt_rand(4, 9)) { imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]); } } for ($y = $min_y; $y < $max_y; $y++) { for ($x = $min_x; $x < $max_x; $x++) { imagesetpixel($img, $x, $y, $non_font[array_rand($non_font)]); } } break; } } /** * Noise line */ function noise_line($img, $min_x, $min_y, $max_x, $max_y, $bg, $font, $non_font) { $x1 = $min_x; $x2 = $max_x; $y1 = $min_y; $y2 = $min_y; do { $line = array(); for ($j = mt_rand(30, 60); $j > 0; --$j) { $line[] = $non_font[array_rand($non_font)]; } for ($j = mt_rand(30, 60); $j > 0; --$j) { $line[] = $bg; } imagesetstyle($img, $line); for ($yp = -1; $yp <= 1; ++$yp) { imageline($img, $x1, $y1 + $yp, $x2, $y2 + $yp, IMG_COLOR_STYLED); } $y1 += mt_rand(12, 35); $y2 += mt_rand(12, 35); } while ($y1 < $max_y && $y2 < $max_y); $x1 = $min_x; $x2 = $min_x; $y1 = $min_y; $y2 = $max_y; do { $line = array(); for ($j = mt_rand(30, 60); $j > 0; --$j) { $line[] = $non_font[array_rand($non_font)]; } for ($j = mt_rand(30, 60); $j > 0; --$j) { $line[] = $bg; } imagesetstyle($img, $line); for ($xp = -1; $xp <= 1; ++$xp) { imageline($img, $x1 + $xp, $y1, $x2 + $xp, $y2, IMG_COLOR_STYLED); } $x1 += mt_rand(12, 35); $x2 += mt_rand(12, 35); } while ($x1 < $max_x && $x2 < $max_x); } /** * Randomly determine which char class to use * Able to define static one with override */ function captcha_char($override = false) { $character_classes = array('char_vector', 'char_ttf', 'char_hatches', 'char_cube3d', 'char_dots'); // Use the module $override, else a random picked one... $class = ($override !== false && in_array($override, $character_classes)) ? $override : $character_classes[array_rand($character_classes)]; return $class; } } /** * @package VC */ class char_dots { var $vectors; var $space; var $radius; var $letter; var $width_percent; /** * Constuctor */ function char_dots($letter = '', $args = false) { $width_percent = false; if (is_array($args)) { $width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false; } $this->vectors = captcha_vectors(); $this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90); $this->space = 10; $this->radius = 3; $this->letter = $letter; } /** * Draw a character */ function drawchar($scale, $xoff, $yoff, $img, $background, $colors) { $vectorset = $this->vectors[$this->letter]; $height = $scale; $width = (($scale * $this->width_percent) / 100); $color = $colors[array_rand($colors)]; if (sizeof($vectorset)) { foreach ($vectorset as $veclist) { switch ($veclist[0]) { case 'line': $dx = ($veclist[3] - $veclist[1]) * $width; $dy = ($veclist[4] - $veclist[2]) * -$height; $len = sqrt(($dx * $dx) + ($dy * $dy)); $inv_dx = -($dy / $len); $inv_dy = ($dx / $len); for ($i = 0; $i < $len; ++$i) { $shift1 = mt_rand(-$this->radius, $this->radius); $shift2 = mt_rand(-$this->radius, $this->radius); imagesetpixel($img, $xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift1), $yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift1), $color); imagesetpixel($img, $xoff + ($veclist[1] * $width) + (($i * $dx) / $len) + ($inv_dx * $shift2), $yoff + ((1 - $veclist[2]) * $height) + (($i * $dy) / $len) + ($inv_dy * $shift2), $color); } break; case 'arc': $arclengthdeg = $veclist[6] - $veclist[5]; $arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0; $arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2; $arclength = ($arclength * $arclengthdeg) / 360; $x_c = $veclist[1] * $width; $y_c = (1 - $veclist[2]) * $height; $increment = ($arclengthdeg / $arclength); for ($i = 0; $i < $arclengthdeg; $i += $increment) { $theta = deg2rad(($i + $veclist[5]) % 360); $shift1 = mt_rand(-$this->radius, $this->radius); $shift2 = mt_rand(-$this->radius, $this->radius); $x_o1 = cos($theta) * (($veclist[3] * 0.5 * $width) + $shift1); $y_o1 = sin($theta) * (($veclist[4] * 0.5 * $height) + $shift1); $x_o2 = cos($theta) * (($veclist[3] * 0.5 * $width) + $shift2); $y_o2 = sin($theta) * (($veclist[4] * 0.5 * $height) + $shift2); imagesetpixel($img, $xoff + $x_c + $x_o1, $yoff + $y_c + $y_o1, $color); imagesetpixel($img, $xoff + $x_c + $x_o2, $yoff + $y_c + $y_o2, $color); } break; default: // Do nothing with bad input break; } } } } /* * return a roughly acceptable range of sizes for rendering with this texttype */ function range() { return array(60, 80); } /** * dimensions */ function dimensions($size) { return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4); } } /** * @package VC */ class char_vector { var $vectors; var $width_percent; var $letter; /** * Constructor */ function char_vector($letter = '', $args = false) { $width_percent = false; if (is_array($args)) { $width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false; } $this->vectors = captcha_vectors(); $this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60,90); $this->letter = $letter; } /** * Draw a character */ function drawchar($scale, $xoff, $yoff, $img, $background, $colors) { $vectorset = $this->vectors[$this->letter]; $height = $scale; $width = (($scale * $this->width_percent) / 100); $color = $colors[array_rand($colors)]; if (sizeof($vectorset)) { foreach ($vectorset as $veclist) { for ($i = 0; $i < 9; ++$i) { $xp = $i % 3; $yp = ($i - $xp) / 3; $xp--; $yp--; switch ($veclist[0]) { case 'line': imageline($img, $xoff + $xp + ($veclist[1] * $width), $yoff + $yp + ((1 - $veclist[2]) * $height), $xoff + $xp + ($veclist[3] * $width), $yoff + $yp + ((1 - $veclist[4]) * $height), $color ); break; case 'arc': imagearc($img, $xoff + $xp + ($veclist[1] * $width), $yoff + $yp + ((1 - $veclist[2]) * $height), $veclist[3] * $width, $veclist[4] * $height, $veclist[5], $veclist[6], $color ); break; } } } } } /* * return a roughly acceptable range of sizes for rendering with this texttype */ function range() { return array(50, 80); } /** * dimensions */ function dimensions($size) { return array(-2, -2, (($size * $this->width_percent) / 100 ) + 2, $size + 2); } } /** * @package VC */ class char_ttf { var $angle = 0; var $fontfile = ''; var $letter = ''; /** * Constructor */ function char_ttf($letter = '', $args = false) { $font = $angle = false; if (is_array($args)) { $font = (!empty($args['font'])) ? $args['font'] : false; $angle = (isset($args['angle'])) ? $args['angle'] : false; } $fonts = $this->captcha_load_ttf_fonts(); if (empty($font) || !isset($fonts[$font])) { $font = array_rand($fonts); } $this->fontfile = $fonts[$font]; $this->angle = ($angle !== false) ? intval($angle) : mt_rand(-40, 40); $this->letter = $letter; } /** * Draw a character */ function drawchar($scale, $xoff, $yoff, $img, $background, $colors) { $color = $colors[array_rand($colors)]; imagettftext($img, $scale, $this->angle, $xoff, $yoff, $color, $this->fontfile, $this->letter); } /* * return a roughly acceptable range of sizes for rendering with this texttype */ function range() { return array(36, 150); } /** * Dimensions */ function dimensions($scale) { $data = imagettfbbox($scale, $this->angle, $this->fontfile, $this->letter); return ($this->angle > 0) ? array($data[6], $data[5], $data[2], $data[1]) : array($data[0], $data[7], $data[4], $data[3]); } /** * Load True Type Fonts */ function captcha_load_ttf_fonts() { static $load_files = array(); if (sizeof($load_files) > 0) { return $load_files; } global $phpbb_root_path; $dr = opendir($phpbb_root_path . 'includes/captcha/fonts'); while (false !== ($entry = readdir($dr))) { if (strtolower(pathinfo($entry, PATHINFO_EXTENSION)) == 'ttf') { $load_files[$entry] = $phpbb_root_path . 'includes/captcha/fonts/' . $entry; } } closedir($dr); return $load_files; } } /** * @package VC */ class char_hatches { var $vectors; var $space; var $radius; var $letter; /** * Constructor */ function char_hatches($letter = '', $args = false) { $width_percent = false; if (is_array($args)) { $width_percent = (!empty($args['width_percent'])) ? $args['width_percent'] : false; } $this->vectors = captcha_vectors(); $this->width_percent = (!empty($width_percent)) ? max(25, min(150, intval($width_percent))) : mt_rand(60, 90); $this->space = 10; $this->radius = 3; $this->letter = $letter; } /** * Draw a character */ function drawchar($scale, $xoff, $yoff, $img, $background, $colors) { $vectorset = $this->vectors[$this->letter]; $height = $scale; $width = (($scale * $this->width_percent) / 100); $color = $colors[array_rand($colors)]; if (sizeof($vectorset)) { foreach ($vectorset as $veclist) { switch ($veclist[0]) { case 'line': $dx = ($veclist[3] - $veclist[1]) * $width; $dy = ($veclist[4] - $veclist[2]) * -$height; $idx = -$dy; $idy = $dx; $length = sqrt(pow($dx, 2) + pow($dy, 2)); $hatches = $length / $this->space; for ($p = 0; $p <= $hatches; ++$p) { // toss some crap at the hough transform, if people even get to that stage here if (!mt_rand(0, 9) && ($hatches > 3) && !$p) { continue; } $xp = 1; $yp = -2; for ($i = 0; $i < 9; ++$i) { $xp += !($i % 3) ? -2 : 1; $yp += !($i % 3) ? 1 : 0; $x_o = ((($p * $veclist[1]) + (($hatches - $p) * $veclist[3])) * $width ) / $hatches; $y_o = $height - (((($p * $veclist[2]) + (($hatches - $p) * $veclist[4])) * $height ) / $hatches); $x_1 = $xoff + $xp + $x_o; $y_1 = $yoff + $yp + $y_o; $x_d1 = (($dx - $idx) * $this->radius) / $length; $y_d1 = (($dy - $idy) * $this->radius) / $length; $x_d2 = (($dx - $idx) * -$this->radius) / $length; $y_d2 = (($dy - $idy) * -$this->radius) / $length; imageline($img, $x_1 + $x_d1, $y_1 + $y_d1, $x_1 + $x_d2, $y_1 + $y_d2, $color); } } break; case 'arc': $arclengthdeg = $veclist[6] - $veclist[5]; $arclengthdeg += ( $arclengthdeg < 0 ) ? 360 : 0; $arclength = ((($veclist[3] * $width) + ($veclist[4] * $height)) * M_PI) / 2; $arclength = ($arclength * $arclengthdeg) / 360; $hatches = $arclength / $this->space; $hatchdeg = ($arclengthdeg * $this->space) / $arclength; $shiftdeg = ($arclengthdeg * $this->radius) / $arclength; $x_c = $veclist[1] * $width; $y_c = (1 - $veclist[2]) * $height; for ($p = 0; $p <= $arclengthdeg; $p += $hatchdeg) { if (!mt_rand(0, 9) && ($hatches > 3) && !$p) { continue; } $theta1 = deg2rad(($p + $veclist[5] - $shiftdeg) % 360); $theta2 = deg2rad(($p + $veclist[5] + $shiftdeg) % 360); $x_o1 = cos($theta1) * (($veclist[3] * 0.5 * $width) - $this->radius); $y_o1 = sin($theta1) * (($veclist[4] * 0.5 * $height) - $this->radius); $x_o2 = cos($theta2) * (($veclist[3] * 0.5 * $width) + $this->radius); $y_o2 = sin($theta2) * (($veclist[4] * 0.5 * $height) + $this->radius); $xp = 1; $yp = -2; for ($i = 0; $i < 9; ++$i) { $xp += !($i % 3) ? -2 : 1; $yp += !($i % 3) ? 1 : 0; imageline($img, $xoff + $xp + $x_c + $x_o1, $yoff + $yp + $y_c + $y_o1, $xoff + $xp + $x_c + $x_o2, $yoff + $yp + $y_c + $y_o2, $color ); } } break; } } } } /* * return a roughly acceptable range of sizes for rendering with this texttype */ function range() { return array(60, 80); } /** * Dimensions */ function dimensions($size) { return array(-4, -4, (($size * $this->width_percent) / 100) + 4, $size + 4); } } /** * @package VC */ class char_cube3d { // need to abstract out the cube3d from the cubechar var $bitmaps; var $basis_matrix = array(array(1, 0, 0), array(0, 1, 0), array(0, 0, 1)); var $abs_x = array(1, 0); var $abs_y = array(0, 1); var $x = 0; var $y = 1; var $z = 2; var $letter = ''; function char_cube3d($letter) { $this->bitmaps = captcha_bitmaps(); $this->basis_matrix[0][0] = mt_rand(-600, 600); $this->basis_matrix[0][1] = mt_rand(-600, 600); $this->basis_matrix[0][2] = (mt_rand(0, 1) * 2000) - 1000; $this->basis_matrix[1][0] = mt_rand(-1000, 1000); $this->basis_matrix[1][1] = mt_rand(-1000, 1000); $this->basis_matrix[1][2] = mt_rand(-1000, 1000); $this->normalize($this->basis_matrix[0]); $this->normalize($this->basis_matrix[1]); $this->basis_matrix[2] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[1]); $this->normalize($this->basis_matrix[2]); // $this->basis_matrix[1] might not be (probably isn't) orthogonal to $basis_matrix[0] $this->basis_matrix[1] = $this->cross_product($this->basis_matrix[0], $this->basis_matrix[2]); $this->normalize($this->basis_matrix[1]); // Make sure our cube is facing into the canvas (assuming +z == in) for ($i = 0; $i < 3; ++$i) { if ($this->basis_matrix[$i][2] < 0) { $this->basis_matrix[$i][0] *= -1; $this->basis_matrix[$i][1] *= -1; $this->basis_matrix[$i][2] *= -1; } } // Force our "z" basis vector to be the one with greatest absolute z value $this->x = 0; $this->y = 1; $this->z = 2; // Swap "y" with "z" if ($this->basis_matrix[1][2] > $this->basis_matrix[2][2]) { $this->z = 1; $this->y = 2; } // Swap "x" with "z" if ($this->basis_matrix[0][2] > $this->basis_matrix[$this->z][2]) { $this->x = $this->z; $this->z = 0; } // Still need to determine which of $x,$y are which. // wrong orientation if y's y-component is less than it's x-component // likewise if x's x-component is less than it's y-component // if they disagree, go with the one with the greater weight difference. // rotate if positive $weight = (abs($this->basis_matrix[$this->x][1]) - abs($this->basis_matrix[$this->x][0])) + (abs($this->basis_matrix[$this->y][0]) - abs($this->basis_matrix[$this->y][1])); // Swap "x" with "y" if ($weight > 0) { list($this->x, $this->y) = array($this->y, $this->x); } $this->abs_x = array($this->basis_matrix[$this->x][0], $this->basis_matrix[$this->x][1]); $this->abs_y = array($this->basis_matrix[$this->y][0], $this->basis_matrix[$this->y][1]); if ($this->abs_x[0] < 0) { $this->abs_x[0] *= -1; $this->abs_x[1] *= -1; } if ($this->abs_y[1] > 0) { $this->abs_y[0] *= -1; $this->abs_y[1] *= -1; } $this->letter = $letter; } /** * */ function draw($im, $scale, $xoff, $yoff, $face, $xshadow, $yshadow) { $origin = array(0, 0, 0); $xvec = $this->scale($this->basis_matrix[$this->x], $scale); $yvec = $this->scale($this->basis_matrix[$this->y], $scale); $face_corner = $this->sum2($xvec, $yvec); $zvec = $this->scale($this->basis_matrix[$this->z], $scale); $x_corner = $this->sum2($xvec, $zvec); $y_corner = $this->sum2($yvec, $zvec); imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $x_corner, $zvec), 4, $yshadow); imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $yvec, $y_corner, $zvec), 4, $xshadow); imagefilledpolygon($im, $this->gen_poly($xoff, $yoff, $origin, $xvec, $face_corner, $yvec), 4, $face); } /** * Draw a character */ function drawchar($scale, $xoff, $yoff, $img, $background, $colors) { $width = $this->bitmaps['width']; $height = $this->bitmaps['height']; $bitmap = $this->bitmaps['data'][$this->letter]; $color1 = $colors[array_rand($colors)]; $color2 = $colors[array_rand($colors)]; $swapx = ($this->basis_matrix[$this->x][0] > 0); $swapy = ($this->basis_matrix[$this->y][1] < 0); for ($y = 0; $y < $height; ++$y) { for ($x = 0; $x < $width; ++$x) { $xp = ($swapx) ? ($width - $x - 1) : $x; $yp = ($swapy) ? ($height - $y - 1) : $y; if ($bitmap[$height - $yp - 1][$xp]) { $dx = $this->scale($this->abs_x, ($xp - ($swapx ? ($width / 2) : ($width / 2) - 1)) * $scale); $dy = $this->scale($this->abs_y, ($yp - ($swapy ? ($height / 2) : ($height / 2) - 1)) * $scale); $xo = $xoff + $dx[0] + $dy[0]; $yo = $yoff + $dx[1] + $dy[1]; $origin = array(0, 0, 0); $xvec = $this->scale($this->basis_matrix[$this->x], $scale); $yvec = $this->scale($this->basis_matrix[$this->y], $scale); $face_corner = $this->sum2($xvec, $yvec); $zvec = $this->scale($this->basis_matrix[$this->z], $scale); $x_corner = $this->sum2($xvec, $zvec); $y_corner = $this->sum2($yvec, $zvec); imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $xvec, $x_corner,$zvec), 4, $color1); imagefilledpolygon($img, $this->gen_poly($xo, $yo, $origin, $yvec, $y_corner,$zvec), 4, $color2); $face = $this->gen_poly($xo, $yo, $origin, $xvec, $face_corner, $yvec); imagefilledpolygon($img, $face, 4, $background); imagepolygon($img, $face, 4, $color1); } } } } /* * return a roughly acceptable range of sizes for rendering with this texttype */ function range() { return array(5, 10); } /** * Vector length */ function vectorlen($vector) { return sqrt(pow($vector[0], 2) + pow($vector[1], 2) + pow($vector[2], 2)); } /** * Normalize */ function normalize(&$vector, $length = 1) { $length = (( $length < 1) ? 1 : $length); $length /= $this->vectorlen($vector); $vector[0] *= $length; $vector[1] *= $length; $vector[2] *= $length; } /** * */ function cross_product($vector1, $vector2) { $retval = array(0, 0, 0); $retval[0] = (($vector1[1] * $vector2[2]) - ($vector1[2] * $vector2[1])); $retval[1] = -(($vector1[0] * $vector2[2]) - ($vector1[2] * $vector2[0])); $retval[2] = (($vector1[0] * $vector2[1]) - ($vector1[1] * $vector2[0])); return $retval; } /** * */ function sum($vector1, $vector2) { return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1], $vector1[2] + $vector2[2]); } /** * */ function sum2($vector1, $vector2) { return array($vector1[0] + $vector2[0], $vector1[1] + $vector2[1]); } /** * */ function scale($vector, $length) { if (sizeof($vector) == 2) { return array($vector[0] * $length, $vector[1] * $length); } return array($vector[0] * $length, $vector[1] * $length, $vector[2] * $length); } /** * */ function gen_poly($xoff, $yoff, &$vec1, &$vec2, &$vec3, &$vec4) { $poly = array(); $poly[0] = $xoff + $vec1[0]; $poly[1] = $yoff + $vec1[1]; $poly[2] = $xoff + $vec2[0]; $poly[3] = $yoff + $vec2[1]; $poly[4] = $xoff + $vec3[0]; $poly[5] = $yoff + $vec3[1]; $poly[6] = $xoff + $vec4[0]; $poly[7] = $yoff + $vec4[1]; return $poly; } /** * dimensions */ function dimensions($size) { $xn = $this->scale($this->basis_matrix[$this->x], -($this->bitmaps['width'] / 2) * $size); $xp = $this->scale($this->basis_matrix[$this->x], ($this->bitmaps['width'] / 2) * $size); $yn = $this->scale($this->basis_matrix[$this->y], -($this->bitmaps['height'] / 2) * $size); $yp = $this->scale($this->basis_matrix[$this->y], ($this->bitmaps['height'] / 2) * $size); $p = array(); $p[0] = $this->sum2($xn, $yn); $p[1] = $this->sum2($xp, $yn); $p[2] = $this->sum2($xp, $yp); $p[3] = $this->sum2($xn, $yp); $min_x = $max_x = $p[0][0]; $min_y = $max_y = $p[0][1]; for ($i = 1; $i < 4; ++$i) { $min_x = ($min_x > $p[$i][0]) ? $p[$i][0] : $min_x; $min_y = ($min_y > $p[$i][1]) ? $p[$i][1] : $min_y; $max_x = ($max_x < $p[$i][0]) ? $p[$i][0] : $max_x; $max_y = ($max_y < $p[$i][1]) ? $p[$i][1] : $max_y; } return array($min_x, $min_y, $max_x, $max_y); } } /** * @package VC * Return bitmaps */ function captcha_bitmaps() { return array( 'width' => 9, 'height' => 15, 'data' => array( 'A' => array( array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,1,1,1,1,1,1,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'B' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), ), 'C' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'D' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), ), 'E' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), 'F' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), ), 'G' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,1,1,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'H' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'I' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), 'J' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,1,0,0,0), array(0,1,0,0,1,0,0,0,0), array(0,0,1,1,0,0,0,0,0), ), 'K' => array( // New 'K', supplied by Neothermic array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,1,0,0,0,0,0,0), array(1,1,0,0,0,0,0,0,0), array(1,0,1,0,0,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), ), 'L' => array( array(0,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), 'M' => array( array(1,1,0,0,0,0,0,1,1), array(1,1,0,0,0,0,0,1,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'N' => array( array(1,1,0,0,0,0,0,0,1), array(1,1,0,0,0,0,0,0,1), array(1,0,1,0,0,0,0,0,1), array(1,0,1,0,0,0,0,0,1), array(1,0,0,1,0,0,0,0,1), array(1,0,0,1,0,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,0,1,0,1), array(1,0,0,0,0,0,1,0,1), array(1,0,0,0,0,0,0,1,1), array(1,0,0,0,0,0,0,1,1), ), 'O' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'P' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), ), 'Q' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,1,0,0,1), array(1,0,0,0,0,0,1,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,1), ), 'R' => array( array(1,1,1,1,1,1,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,0,0), array(1,1,1,0,0,0,0,0,0), array(1,0,0,1,0,0,0,0,0), array(1,0,0,0,1,0,0,0,0), array(1,0,0,0,0,1,0,0,0), array(1,0,0,0,0,0,1,0,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), ), 'S' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'T' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), ), 'U' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), 'V' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), ), 'W' => array( // New 'W', supplied by MHobbit array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,0,1,0,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,0,1,0,1,0,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,0,1,0,0,0,1,0,1), array(1,1,0,0,0,0,0,1,1), array(1,1,0,0,0,0,0,1,1), ), 'X' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,1,0,0,0,1,0,0), array(0,1,0,0,0,0,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), ), 'Y' => array( array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(0,0,1,0,0,0,1,0,0), array(0,0,1,0,0,0,1,0,0), array(0,0,0,1,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), ), 'Z' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,1,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), '1' => array( array(0,0,0,1,1,0,0,0,0), array(0,0,1,0,1,0,0,0,0), array(0,1,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,1,1,1,1,1,1,1,0), ), '2' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,1,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,1,1,1,1,1,1,1,1), ), '3' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '4' => array( array(0,0,0,0,0,0,1,1,0), array(0,0,0,0,0,1,0,1,0), array(0,0,0,0,1,0,0,1,0), array(0,0,0,1,0,0,0,1,0), array(0,0,1,0,0,0,0,1,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,1,0), array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), ), '5' => array( array(1,1,1,1,1,1,1,1,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,0,1,1,1,1,1,0,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '6' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,1,1,1,1,0,0), array(1,0,1,0,0,0,0,1,0), array(1,1,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '7' => array( array(1,1,1,1,1,1,1,1,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,0,1,0), array(0,0,0,0,0,0,1,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,0,1,0,0,0), array(0,0,0,0,1,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,0,1,0,0,0,0,0), array(0,0,1,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(0,1,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), array(1,0,0,0,0,0,0,0,0), ), '8' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), '9' => array( array(0,0,1,1,1,1,1,0,0), array(0,1,0,0,0,0,0,1,0), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,1,1), array(0,1,0,0,0,0,1,0,1), array(0,0,1,1,1,1,0,0,1), array(0,0,0,0,0,0,0,0,1), array(0,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(1,0,0,0,0,0,0,0,1), array(0,1,0,0,0,0,0,1,0), array(0,0,1,1,1,1,1,0,0), ), ) ); } /** * Return vectors * @package VC */ function captcha_vectors() { return array( 'A' => array( array('line', 0.00,0.00, 0.50,1.00), array('line', 1.00,0.00, 0.50,1.00), array('line', 0.25,0.50, 0.75,0.50), ), 'B' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,1.00, 0.70,1.00), array('line', 0.00,0.50, 0.70,0.50), array('line', 0.00,0.00, 0.70,0.00), array('arc', 0.70,0.75, 0.60,0.50, 270,90), array('arc', 0.70,0.25, 0.60,0.50, 270,90), ), 'C' => array( array('arc', 0.50,0.50, 1.00,1.00, 45,315), ), 'D' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,0.00, 0.50,0.00), array('line', 0.00,1.00, 0.50,1.00), array('arc', 0.50,0.50, 1.00,1.00, 270,90), ), 'E' => array( array('line', 0.00,0.00, 1.00,0.00), array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,1.00, 1.00,1.00), array('line', 0.00,0.50, 0.50,0.50), ), 'F' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,1.00, 1.00,1.00), array('line', 0.00,0.50, 0.50,0.50), ), 'G' => array( array('line', 0.50,0.50, 1.00,0.50), array('line', 1.00,0.00, 1.00,0.50), array('arc', 0.50,0.50, 1.00,1.00, 0,315), ), 'H' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 1.00,0.00, 1.00,1.00), array('line', 0.00,0.50, 1.00,0.50), ), 'I' => array( array('line', 0.00,0.00, 1.00,0.00), array('line', 0.00,1.00, 1.00,1.00), array('line', 0.50,0.00, 0.50,1.00), ), 'J' => array( // array('line', 0.00,1.00, 1.00,1.00), // array('line', 0.50,1.00, 0.50,0.25), // array('arc', 0.25,0.25, 0.50,0.50, 0,180), array('line', 1.00,1.00, 1.00,0.25), array('arc', 0.50,0.25, 1.00,0.50, 0,180), ), 'K' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,0.50, 1.00,1.00), array('line', 0.00,0.50, 1.00,0.00), ), 'L' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,0.00, 1.00,0.00), ), 'M' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.50,0.50, 0.00,1.00), array('line', 0.50,0.50, 1.00,1.00), array('line', 1.00,0.00, 1.00,1.00), ), 'N' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,1.00, 1.00,0.00), array('line', 1.00,0.00, 1.00,1.00), ), 'O' => array( array('arc', 0.50,0.50, 1.00,1.00, 0,360), ), 'P' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,1.00, 0.70,1.00), array('line', 0.00,0.50, 0.70,0.50), array('arc', 0.70,0.75, 0.60,0.50, 270,90), ), 'Q' => array( array('line', 0.70,0.30, 1.00,0.00), array('arc', 0.50,0.50, 1.00,1.00, 0,360), ), 'R' => array( array('line', 0.00,0.00, 0.00,1.00), array('line', 0.00,1.00, 0.70,1.00), array('line', 0.00,0.50, 0.70,0.50), array('line', 0.50,0.50, 1.00,0.00), array('arc', 0.70,0.75, 0.60,0.50, 270,90), ), 'S' => array( array('arc', 0.50,0.75, 1.00,0.50, 90,360), array('arc', 0.50,0.25, 1.00,0.50, 270,180), ), 'T' => array( array('line', 0.00,1.00, 1.00,1.00), array('line', 0.50,0.00, 0.50,1.00), ), 'U' => array( array('line', 0.00,1.00, 0.00,0.25), array('line', 1.00,1.00, 1.00,0.25), array('arc', 0.50,0.25, 1.00,0.50, 0,180), ), 'V' => array( array('line', 0.00,1.00, 0.50,0.00), array('line', 1.00,1.00, 0.50,0.00), ), 'W' => array( array('line', 0.00,1.00, 0.25,0.00), array('line', 0.50,0.50, 0.25,0.00), array('line', 0.50,0.50, 0.75,0.00), array('line', 1.00,1.00, 0.75,0.00), ), 'X' => array( array('line', 0.00,1.00, 1.00,0.00), array('line', 0.00,0.00, 1.00,1.00), ), 'Y' => array( array('line', 0.00,1.00, 0.50,0.50), array('line', 1.00,1.00, 0.50,0.50), array('line', 0.50,0.50, 0.50,0.00), ), 'Z' => array( array('line', 0.00,1.00, 1.00,1.00), array('line', 0.00,0.00, 1.00,1.00), array('line', 0.00,0.00, 1.00,0.00), ), '1' => array( array('line', 0.00,0.75, 0.50,1.00), array('line', 0.50,0.00, 0.50,1.00), array('line', 0.00,0.00, 1.00,0.00), ), '2' => array( array('line', 0.00,0.00, 1.00,0.00), array('arc', 0.50,0.70, 1.00,0.60, 180,360), array('arc', 0.50,0.70, 1.00,0.70, 0,90), array('arc', 0.50,0.00, 1.00,0.70, 180,270), ), '3' => array( array('arc', 0.50,0.75, 1.00,0.50, 180,90), array('arc', 0.50,0.25, 1.00,0.50, 270,180), ), '4' => array( array('line', 0.70,0.00, 0.70,1.00), array('line', 0.00,0.50, 0.70,1.00), array('line', 0.00,0.50, 1.00,0.50), ), '5' => array( array('line', 0.00,1.00, 1.00,1.00), array('line', 0.00,1.00, 0.00,0.60), array('line', 0.00,0.60, 0.50,0.60), array('arc', 0.50,0.30, 1.00,0.60, 270,180), ), '6' => array( // array('line', 0.00,0.50, 0.00,0.30), // array('arc', 0.50,0.50, 1.00,1.00, 180,315), // array('arc', 0.50,0.30, 1.00,0.60, 0,360), array('arc', 0.50,0.50, 1.00,1.00, 90,315), array('arc', 0.50,0.30, 0.80,0.60, 0,360), ), '7' => array( array('line', 0.00,1.00, 1.00,1.00), array('line', 0.50,0.00, 1.00,1.00), ), '8' => array( array('arc', 0.50,0.75, 1.00,0.50, 0,360), array('arc', 0.50,0.25, 1.00,0.50, 0,360), ), '9' => array( // array('line', 1.00,0.50, 1.00,0.70), // array('arc', 0.50,0.50, 1.00,1.00, 0,135), // array('arc', 0.50,0.70, 1.00,0.60, 0,360), array('arc', 0.50,0.50, 1.00,1.00, 270,135), array('arc', 0.50,0.70, 0.80,0.60, 0,360), ), ); } ?>